﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GestionnaireCalibrations : MonoBehaviour {

    public interface ICalibration
    {
        IEnumerator Calibration();
    }

    [Tooltip("Récupére la première ICalibration trouvée dans chaque gameObject")]
    public GameObject[] calibrationsGameObjects;
    ICalibration[] calibrations;

    void Start()
    {
        calibrations = new ICalibration[calibrationsGameObjects.Length];
        for (int i = 0; i < calibrationsGameObjects.Length; ++i)
        {
            calibrations[i] = calibrationsGameObjects[i].GetComponent<ICalibration>();
        }
    }

    // Update is called once per frame
    void Update () {
        if (Input.GetKeyDown(KeyCode.C))
        {
            StartCoroutine(Calibrations());
        }
    }

    IEnumerator Calibrations()
    {
        Debug.Log("Début des calibrations");
        foreach (var calibration in calibrations)
        {
            if (calibration == null)
            {
                Debug.LogError("Trouvé un ICalibration null dans calibrations");
            }
            else if (calibration is ICalibration)
            {
                yield return StartCoroutine(calibration.Calibration());
            }
        }
        Debug.Log("Fin des calibrations");
    }
}
